So, you may be wondering what it is I've been up to since winter break started and I finished my grad apps. Well, among other things I've gotten back into my reading. And so, since it's been some time since my last real post I figure a few quick reviews might be in order.
Learnability in Optimality Theory, Bruce Tesar & Paul Smolansky, 2000. For those who're interested in OT and curious about how such a theoretical framework might be implemented this is an excellent book. Pretty short and to the point, it makes for a quick read if you're already familiar with OT. Plenty of technical details are given on the RIP/CD model used, though not as many on how exactly the RIP portion is implemented. It seems that Tesar has moved on from the RIP/CD model in his more recent works, but the model still has some nice features. Not a book for non-linguists or non-machine-learning folks.
The Selfish Gene [wikipedia], Richard Dawkins, 1976. Written for a broad target audience, it doesn't go into excruciating technical detail though it does go pretty deep for pop science. A must read for anyone with an interest in genetics or adaptation whether from biology, computer science, systems science, or elsewhere. Dawkins goes about explaining why genetic evolution must work on the level of gene-selection, what that means, and why individual-selection, group-selection, and species-selection don't account for the behavior we see. In the final chapter is the infamous coining of the "meme" which, while it's interesting to see the original formulation before it was altered by other researchers, it's particularly interesting to read after getting a better understanding of how genetic systems evolve in the first ten chapters.
Leadership and Self-Deception, Arbinger Institute, 2002. An extremely quick read, very fluffy but it has some interesting ideas in it. The main thesis has to do with origins of interpersonal conflict and at one point does a good job of showing why actions we perform because we want someone to act a certain way often only reinforce them to act the opposite way. Worth an afternoon, but not more.
How to Become a Schizophrenic: The Case Against Biological Psychiatry (2nd ed), John Modrow, 1992. Half memoir, half polemic. In the first third of the book Modrow lays out his general thesis and background information, the second third is an account of his childhood leading up to a schizophrenic break, and the final third systematically goes through and disproves the various biological theories put forward for explaining schizophrenia. The first two thirds were the most interesting especially since personal accounts of schizophrenia are far less common than those for other disorders, though the last portion veers a bit too far into being clinical and polemical for my tastes. Halfway between a true memoir and an academic piece, it may not scratch either itch but it's worth reading for those into that sort of thing.
Geeks & Geezers, Warren G Bennis & Robert J Thomas, 2002. Another book I picked up in a wayward stroll through Powell's. In seeking to write a book about leadership, the authors discovered that today's greatest leaders fall into two groups: those under 30 and those over 70. The book then seeks to analyze what these two groups have in common, how they differ, and what it takes to make a leader. The writing is a little fluffy as befits a pop business book about leadership, but it manages to hold interest throughout even if a bit lighter than I'd have wished. Worth reading.
Grandia III, Square-Enix, 2006. An RPG set in a (mildly technological) fantasy world. Typical save-the-world-because-of-personal-connections-to-evil plot more in line with Enix's old games (e.g. Star Ocean series) than SquareSoft's fare. Great graphics, engaging plot, and a lot of well-paced cut-scenes. The combat engine is another variation in the action-rpg spectrum though it more closely resembles traditional rpg engines than most action-rpgs these days. And did I mention the combat engine rocks? One of the great things about how it's set up is that you can get better either by leveling your characters up or by just learning how the game works better, which means as you get the hang of it you can really tear through things. The game is consistently challenging and is very well paced. Towards the end the monsters scale up quicker than you level and so some of the final fights can take a while to finish even with powerful spells, though they manage to be neither boring nor repetitive. The plot is somewhat lighthearted but stays grounded and can get serious when need be. Excellent game.
Skin Game: A Cutter's Memoir, Caroline Kettlewell, 2000. I've always had a soft spot for memoirs of mental crisis. Like Caroline, I've always been compelled by the something dark within them, seeking a certain escape in the familiarity of the miserable. To be quite honest, there's no way to do this memoir justice in but a short review. It's hard to find the right praise for the books which remind us why we love their genre. This one is well written, literate, eloquent, and with short chapters it's a quick read (though not always an easy one). For those who've ever been confused by how someone would come to injure themselves, Kettlewell sheds light on the way so many people encounter their world. Some of the scenes early on are not for the squeamish, but for those who've ever cut, her descriptions of the impulse to go further and the fear of having gone too far are only all too familiar. Very highly recommended.
Selfish Book
Date: 2007-02-11 10:59 am (UTC)From:It is the reason Jeff Skilling gets to spend the rest of his life in prison.
Don't read it! It will ruin your life as well!
no subject
Date: 2007-03-24 06:20 pm (UTC)From:I'm one of the mods of
thanks much!
S_S